Render XXII

9 Responses to “Render XXII”

  1. Merijn Says:

    You’re using the y-axis for height? Odd,why not use the z-axis for that…is that a compatibility choice for the plasma engine by any chance?

    • Merijn Says:

      I withdraw my own question about the use of axes. I just zoomed in and noticed the z-axis is indeed used for height.
      Now I wonder what the village huts look like from up close.
      Also, now that I have zoomed in to take a better look: what does the orange straight line represent? From this angle it seems related to the maglev between Temple and Jungle island, but it doesn’t make ense yet. (Out of habit I just tried rotating the view but ‘hey waddayano’, it seems that doesn’t work on a screenshot!)

  2. cho102997 Says:

    As of now we haven’t found any displacement maps of Jungle Island, so we’re going to have to play it by ear.

    • Agenotfound Says:

      I’m sure you are already aware of that but you can find some displacement map in .ai format in the riven illuminated site.

      http://www.mrillustrated.com/rivnotin.php

      Also at the bottom of this page you can see that someone had access to a map for the temple maybe the site owner as kept a copy ?

      I was going to mention the tinselman site but something tells me you already found it : )

      • cho102997 Says:

        Yep, we used those for map, temple, and prison islands. They required a bit of tweaking nonetheless.

  3. Agenotfound Says:

    stupid question: are you guys gonna use the original displacement maps to make the island relief or are you gonna make custom ones ?

  4. Merijn Says:

    Sweet!
    What are the red lines? And are they drawn on the same plane as the grid/map plane?
    Nice to see the MagLevs incorporated :-)

    • cho102997 Says:

      The red lines are the pathways; they line up with the map when viewed from above, but obviously the y-axis varies (stairs, etc.)

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